Recorded on 2/8/2011 – Topics include: Game mechanics and player interactions that make games less desirable.
Links can be found: http://www.delicious.com/KSitM/2.11
I love RTS. Though, it does require consistant play to maintain ability in them. Also: sending troops early in a game isn’t necessarily being a jackass. It’s done for a handful of reasons.
1) Early win – opponent was prepared for early agression. This can seem dickish, but should teach an important lesson, defending is often easier than creating an aggressive force, as well as not needing to split attention.
2) Destabalization – putting an attacking unit early on near an opponents resource gatherer’s is a great way to disrupt their production and to further the gap between income/ouput. Often making the spread as wide as possible is the key to success.
3) Scouting – putting a small strike team is a great way to find out enemy locations as well as getting a view of their general defenses. Keeping the force nearby means you can dip them in every now and then to see what’s up.
Fuck… I’m totally starting a new tabletop DnD game this spring and now you have me dreading those moments…
yeah, those moments can really be a downer : If you have a good group, though, they don’t usually last too long. And then you can start to make fun of the person who brought it all to a halt hahaha.. at least, that’s what we do in my group ;D
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